Take map rotation in the original Splatoon for example, which frustratingly isn’t going to change in its sequel. A new co-operative mode, some revamped mechanics and a larger, more detailed hub world top that list, but it also doesn’t mean Nintendo haven’t learnt from all their mistakes. Splatoon 2 might look more like a port more than a sequel at times ( although the beta certainly argued against that), but it’s adding a host of new features to help it stand out from its stellar Wii U debut.
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